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Action (action) is a genre of film art that illustrates the well-known thesis: "Goodness must have fists." The main character faces evil. Not finding the possibility of a peaceful solution to the situation, he resorts to violence, as a result of which dozens and sometimes hundreds of villains are destroyed. "Happy end" is an indispensable attribute of an action movie, evil must be punished.

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The first film studio in Hollywood was founded in 1911. Later, four major film companies were created - "Paramount Pictures" (1912 p.), "Warner Brothers" (1918 p.), "Columbia Pictures" (1919 p.), "Metro Goldwyn Mayer » (1924 p.), whose studios were in Hollywood, as well as several smaller companies. The first film that started the history of Hollywood was the western directed by Cecil B. de Mille, Indian Man.

A premonition of an inevitable tragedy permeates the work of the masters of French cinematography, in particular the films of "poetic realism" by J. Préver and M. Carnet - "The Embankment of Mists", "The Day Begins"; paintings by J. Renoir - "The Great Illusion", "Rules of the Game", "Man-Beast". Therefore, it is no coincidence that the number one actor of the French cinema of this period is Jean Gabin, whose hero defies history and is doomed to death. This gave the well-known theoretician and film historian A. Bazen reason to call Gaben a tragic modern hero.

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At the same time, cinematography can by no means be called a "technical" art. Man's primordial need for a figurative understanding of reality gave birth to this mass form of art. Cinema is synthetic in nature, it combines elements of literature, theater, painting, music, choreography. That is why cinematography operates with many expressive possibilities borrowed from other forms of art. At the same time, cinema has its own specific means and techniques, in particular: perspective (angle of view of the film camera), change of plans (general, medium and large), montage, which combines individual frames in a logical sequence and makes it possible to convey the emotional and psychological tension of the episode.

Wide use of archival materials seems to us to be especially valuable in scientific research. This concerns the historical exploration of the Kharkiv researcher V. Myslavsky, dedicated to the first decade of game cinema. The author "equipped" his essay with numerous references to pre-revolutionary film magazines and beautiful iconographic material. Footage from "pre-revolutionary" films is all the more valuable because the tapes themselves have hardly survived.

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